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Gwent 2.0 - Witcher - 5 decks with fixed game balance + 5 new decks. PREMIUM ED. For Sale


Gwent 2.0 - Witcher - 5 decks with fixed game balance + 5 new decks. PREMIUM ED.
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Gwent 2.0 - Witcher - 5 decks with fixed game balance + 5 new decks. PREMIUM ED.:
$210.00

Gwent 2.0 – This is Gwent from Witcher 3 with fixes to improve thebalance of the 5 base decks, along with 5 new custom decks and big cloth battlefield.This is premium edition with extraaccessories:10 cloth storage bags for decks andTemerian steel coin (the standart editionwithoutaccessories you can findin another listing).

A few words aboutthe 5 base decks andupdating the balance

Why wasrebalancing necessary?Because the power of the decks in the Witcher 3 version was not equal. TheNorthern Realms and Nilfgaard were too strong because of their spies. Otherdecks, especially Scoia’tael, were much weaker. The Scoia'tael deck didn’t havestrong enough troops or enough effective options for scoring points. The Monsterdeck was too vulnerable to Frost because of too many close combat troops in itsarmy. The turning of berserkers into bears - Skellige's chief mechanic - wasnot efficient enough. The unsurprising result was that spy decks won much moreoften.

We studied all these errors and fixed them.The Northern Realms and Nilfgaard decks were weakened and other decks werestrengthened or were given effective tools to fight. As a result, all fivedecks now have an equal chance of winning. Gwent 2.0 is for players who desirefair card battles! We played hundreds of battles to test the balance, so youcan be sure that the gameplay of Gwent 2.0 is much better than that of originalGwent.

SCOIA'TAEL
Its army has become more agile. Additional guerrilla options were addedinto this deck (for example, abilities like Vrihedd's ‘Decoy’ or ‘Scoia'tael Ambush’).‘Agility’ was also reworked, so now you can move troops to another row right inthe middle of a battle.

MONSTERS
Ranged and siege monsters were strengthened. Now there is no need to focuson close combat monsters, making this deck less vulnerable to Frost. Additionally,we added some new abilities (Gaunter O’Dimm’s ‘Contract’, Caranthir's ‘Frost’,Necrophages, Foglet). All of them make Monster deck tactics much more complexand varied.

SKELLIGE
We added additional berserkers and new ways to turn them into bears,making the turning tactic significantly more effective. We also added a newspecial card ‘Skellige Fleet’ and 3 additional leaders, so now the islandershave 5 leaders like the other factions.

NORTHERN REALMS
The value of spies was increased, so now careless spy spamming can domore harm than good; players must wait for the right moment to get the best usefrom them. As compensation some ranged and close combat troops werestrengthened, so now players don’t have to rely on siege troops (as was thehabit in Witcher 3). Northern tactics overall have become more varied. Also,Sheldon Skaggs and Zoltan Chivay got new ‘battle comrade’ ability. Each ofthese brave dwarfscan now protectanother card from death, especially useful as the Northern ‘tight bond’ troops werevery vulnerable to Scorch.

NILFGAARD
Very strong troops were weakened and the value of spies was increased.The number of medics was reduced, making it harder to draw spies from the discardpile and reuse them. As compensation some cards got a new Emissary ability,which complements the spy gameplay of the Nilfgaardians. Emissaries can becombined with spies to increase their effectiveness.

FIXED LEADERS’ BALANCE
In Witcher 3 Gwent, some decks had ineffective leaders, while some werevery strong. For example, the version of Emhyr which allows players to "drawone card from opponent's discard pile to your hand" was the strongestleader among all the Nilfgaardian leaders and it was used by players in 90% of cases.At the same time the version which "resurrects one random card fromyour discard pile (in your favour) and one random card from your opponent'sdiscard pile (in opponent's favour)" seemed useless compared to the former,and therefore was almost never used. The same imbalance was also present insome other decks. In Gwent 2.0 we improved the ineffective leaders so now eachone in each faction is useful.

CARD BALANCE AND ANOTHER FIXES
In the Witcher 3 original, unit cards were not equal in strength. Eachdeck had a set of around 15 very strong unitcards, which players used in every battle with very little variety. Mediumand weak cards were almost never used. We fixed that. Most of the weak cardswere either strengthened (by increasing their power or adding some ability) orremoved. In Gwent 2.0 each deck has 32-38 completely useful unit cards, so deck building has becomemore interesting. Details can be seen in the photos. Also, the number of weathercards (Frost, Fog, Rain, Clear Skies) was reduced from 3 to 2 to avoid weatherspamming. Major neutral cards (Ciri, Geralt, Yennefer) have a copy for eachdeck (except Monsters).

Details aboutthe 5 new custom decks

These newdecks are not simply a remix of the original game mechanics with new pictures.Each faction has truly unique card mechanics and battle tactics. We playedhundreds of battles to test them, so you can be sure you will enjoy playingandexploringthem. All the factions are well balanced and playableagainst the original Gwent decks (Monsters,Scoia'tael,Skellige,Northern Realms,Nilfgaard). We workedhard finalising the design, scouring the internet to find suitable pictures andcustomised colours; we even drew a lot ourselves.

WILD HUNT
TheWild Huntriders are powerful warriors, but they are few. To win thebattle you must open dimensional doors and summon the whole Aen Alle army tothe battlefield. Mighty sages and navigators will help you do this efficiently,but be careful! Your opponent will try to stop you!

WITCHERS
In this deck there are no standard skills like Decoy or Scorch. You must learnto use only magical signs and potions like a real witcher! There are fivedifferent witcher schools in this deck, and each one has its own unique battletactic and specialisation. Each specialisation can increase the efficiency ofappropriate signs and potions, but they are not universal. Some of them can beeffective against one deck, but ineffective against another, so you shouldcarefully study your opponent's army and their battle tactics and build yourdeck accordingly. Combine different schools, signs and potions to crush youropponent!

TOUSSAINT
Toussaint is a faction of wandering knights and fine wines; noble ladiesand insidious gossips; fantasy creatures, cursed people and bloodthirstyvampires who hide behind human forms and can change their appearance during thebattle. New spy mechanics, the Lady of the Lake with her unique Aerondightsword and many other exciting skills!

VELEN
Velen is a faction of rogues and marauders that patrol around the roads,necrophages and monsters that lurk in the swamps, and the mysterious Ladies ofthe Wood that rule these gloomy lands. This deck has no outstanding warriors,but is notable for its terrible curses and mechanics for drawing extra cards.When someone dies during the battle, the smell of blood will attract hungry ghoulsand wolves, or marauderswho would love to steal the boots from a dead warrior.The more deathsthat occur, the more monsters and vagabonds will arrive on the battlefield toprovide you extra points.

REDANIA
The Redania deck, led by the mad king Radovid, does not have a strongarmy, but has at its disposal many tactical tricks and sabotage opportunities:secret Royal Decrees, along with witch hunters and Eternal Fire fanatics who willbecome a real problem for your opponent. Also, characters from the Hearts ofStone expansion will fight on your side: the von Everec brothers, as well as Irisvon Everec and her mysterious companions.

What isincluded in this set:

  • 5 base decks (Nilfgaard, Northern Realms, Scoiatael, Monsters, Skellige). Each faction has around 60 cards in total: 5 balanced leader cards, a set of 17 weather and special cards; between 32-38 completely useful, playable and balanced unit cards (including heroes).Cards with instructions for using abilities along with other important game information are included in each deck.
  • 5 new decks (Wild Hunt, Witchers, Redania, Velen, Toussaint). Each faction has around 60 cards in total: 5 balanced leader cards, a set of 14-17 weather and special cards; between 31-36 completely useful, playable and balanced unit cards (including heroes).Cards with instructions for using abilities along with other important game information are also included in each deck.
  • Cardboard box with double-sided print.
  • Large cloth battlefield (65x80 cm). The cloth material is dense yet flexible and is easily folded for storage in the box.
  • Tablet with game rules.
  • Wooden tokens for scoring points.
  • 10cloth storage bags for decks with faction emblem.
  • Temerian steel coin.

All cards are large at 5.9 x 11.2 centimetres. Suitableprotectivesleeves are readily available at a size of 6.1 х 11.2 cm (61х112 mm, or searchfor “FrenchTarot“size).Thickness of cards -300 g/m2. Print quality is good and the text issharp.

Your parcel will have a tracking number.Delivery from Kyiv, Ukraineis completely safe now.Dear customers from Asia, South America, Central America, Mexico and Australia,please contact us with your exact locationbefore placing your order.Additional shipping charges may apply, as delivery to these regions is generally more expensive.Customers from the European Union,please note thatin some cases you may be charged a tax upon receiving your package. (This may also apply to some other countries.) We declare a lower value on the package documents to minimize the tax.




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