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Wraithroot Tree Treant/Ent Miniature Painted Critical Role WizKids D&D Fantasy For Sale


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Wraithroot Tree Treant/Ent Miniature Painted Critical Role WizKids D&D Fantasy: $15.99
This Wraithroot Tree is a monster from the Monsters of Tal’Dorei 2 box set of Wizkids Critical Role miniatures. It is unboxed but unused. It is a painted miniature as is usual with this Wizkids line. Great for use in Dungeons & Dragons, other TTRPGs, HeroQuest, or other dungeon or skirmish games. I will bundle with other items on shipping if requested. “Wraithroot trees are the product of necromancy and transmutation rituals, granting them intelligence and the ability to walk. Upon awakening, the necromany that granted it life fills it with destructive urges.The wraithroot tree that lives in the Moldered Grove of Lotusden Greenwood is the tallest tree around. It is thin, twisted, and covered in dead vines, with hundreds of leafless branches. It is a paler color than the surrounding trees. When animated, the wraithroot tree\'s branches become arms and a knot in the center becomes a mouth.A wraithroot tree can appear as an ordinary tree, sharing its vulnerability to fire, resistances to bludgeoning and piercing damage, and immunities to the stunned, frightened, charmed, paralyzed, and poisoned conditions. In addition it has the following abilities:Wraith Shift: The wraithroot tree can move through other creatures and objects as if they were difficult terrain. This movement doesn\'t provoke opportunity attacks and the tree cannot end its turn in a space occupied by a Large or larger creature. Any Medium or smaller creatures within the tree\'s space at the end of its turn are moved to a nearby unoccupied space of their choosing. Objects of the same size are moved to an unoccupied space of the tree\'s choosing.Multiattack: the wraithroot tree can make two slam attacks.Wraithstorm (Recharge 5–6): the wraithroot tree saps life from the surrounding area and creatures, enfeebling those around it. All creatures within 30 feet that are not a construct or undead make a DC 16 Constitution saving throw. On a fail, their speed is halved and they gain vulnerability to bludgeoning damage until the end of the tree’s next turn.In order to pull guarded object from from the maw of the tree, a creature must succeed on a Constitution save and then succeed on a contested Strength check against the tree.” - Critical Role Wiki
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